07 March 2010

Rope

Rope has been made since the early Stone Age, from whatever materials were available. For European hunter-gatherers, ten thousand years ago, that would be flax, grown specifically to make rope. For the Persians or Egyptians, papyrus was also used. Nowadays, both vegetable fibres andsynthetic materials are used to produce rope, though synthetics enjoy a greater level of popularity.

It is no surprise that humanity has developed rope-making in such a way, and it is unthinkable that there will ever come a time when the common, simple rope will become obsolete. Rope provides us with the means to delve into the deepest cave, to seek out fuel or food in remote places, to move over rugged terrain with everything securely held on pack animals or vehicles. It joins things together, and in doing so keeps things safe. Rope was essential for the block and tackle construction techniques of the medieval stone masons, and the vital tool of the Egyptian labour forces. Thick, strong cord keeps mountain climbers off the ground, and (for the rest of us) those thin, black cords keep our shoes on our feet. And of course, it's only when your pockets are completely rope-free that you realise how useful a length of cord could be...

Vegetable Fibre Cordage

Until this century, rope was made from shredded, combed and graded fibres of plant stems; maybe flax or jute. Alternately, the leaves of sisal or hemp provided a tough, suitable fibre. Fibres attached to seeds, such as cotton, or the fibrous husk of coconut shells (coir) were also suitable.

If plants weren't available, horse, camel or even human hair were just as usable, though vegetable fibres were far more common. For obvious reasons, such ropes are referred to as natural fibre. These fibres were spun clockwise to create long yarns. Several yarns would be twisted anticlockwise to form strands. Finally, three strands would be laid together and spun clockwise to create a typical rope.

The resulting cord was relatively strong, but prone to abrasion, and, in many cases, the natural fibres could become prey to mildew, rot, vermin or insects. It might swell when damp, and in icy conditions could easily freeze and simply break. Nevertheless, in their time, natural fibre rope was an incredibly useful tool, and an important aspect of humanity's historical development.

Some natural fibre rope remains in use. Those thick ropes in the gym are commonly made of high-quality hemp cordage, and coir ropes grace more than one boat fender. On a less practical note, the interior decor of your everyday nautically-inclined theme pub would be far less authentic without their multiple yards of natural fibre rope. (Decide for yourself whether the eradication of nautically-themed pubs would be adequate reason to ban natural fibre ropes...)

Synthetic Cordage

As technology improved, so did rope-making. In the 1930s the basic elements for synthetic cordage were discovered and developed. Fine, continuous clusters of multifilaments, less than 50 microns in diameter became a real possibility. The production of coarser monofilaments was perfected, and flat, narrow strings could be produced through careful extrusion of synthetic chemicals.

Such synthetic materials are stronger and lighter than their vegetable counterparts. A three-strand nylon rope is more than twice as strong as a manila one, yet weighs half as much and can last four times longer. They do not lose strength from being wet, have high breaking strength and can withstand sudden shock loading.

This is not to say that synthetic ropes do not have their own shortcomings. They are susceptible to heat, and thus friction can easily cause softening, melting or, most disastrously, parting. That said, polyamide produces the strongest man-made cordage, and Polyester, Terylene, Dacron and polypropylene offer common alternatives. In situations where strength is required and friction can be minimised, synthetic cordage is an unparalleled choice.

05 March 2010

Soldering Iron

A soldering iron is a simple device for applying heat to a specific point. The intention is to melt solder at this point, joining two materials. This joint is then allowed to cool, thus soldering the two materials together. Generally, soldering is used to create an electrically conductive joint betweenelectrical components and a circuit board. It should be noted that although the term soldering also refers to joining pipes, a plumber would use a blowtorch rather than a soldering iron.

Solder is generally a mixture of tin and lead with a melting point just below 190 degrees Celsius. The tip of the soldering iron, therefore, must reach this temperature, and the most common method of achieving this is with electrical power. Other options include butane powered soldering irons, which have the advantage of being cordless, and there are other devices available which are designed to be heated in a furnace.

Depending on the type of work at hand, differently shaped tips can be fitted to the soldering iron. For working with fine electronics components, a slender and rounded tip is useful, whereas a triangular, flat face is useful for work with sheet metal. The tip itself should be coated with a thin layer of solder, a process known as tinning. This ensures a good transfer of heat from the tip of the iron to the surface being soldered, and keeps the tip in good condition.

The high temperatures at which soldering takes place means that certain safety considerations must be taken into account. The majority of soldering irons feature a hook by which the device can be hung whilst hot, or come with a stand into which the iron should be placed when not in use. Additionally, there is always risk of the solder splashing, and so protective goggles are essential.

Although soldering irons come in a range of sizes, the majority of these are visible with the naked eye. New Scientist, however, recently reported the smallest device in the world. Formed from carbon nanotubes with a diameter of 20 millionths of a millimetre. Gaseous iridium is condensed into solid droplets between one and ten nanometres wide, then electrically forced along the nanotube's surface where they collect as a bubbling liquid. The inventor, Alex Zettl, plans to use them to solder tiny parts together, enhancing current work on a 'nano-structure production line'.

02 March 2010

Rescue On Fractalus

Released in 1984, the Atari 5200 game Rescue On Fractalus was one of LucasFilm's early attempts to break into the computer game market. Working closely alongside Atari to produce Ballblazer and Rescue On Fractalus, LucasFilm subsequently went on to produce more games under first this name and, later, the LucasArts label.

Rescue On Fractalus, as the name imples, made extensive and innovative use of fractal geometry to produce the mountainous ranges of the planet. Nowadays, it is by no means the only game to have done this - Captain Blood featured similarly generated alien canyons - but at the time, particularly considering the hardware limitations of the Atari 5200, its graphics were quite stunning.

Stunning... if a little jagged. Early prototypes were known as Behind Jaggi Lines, a reference to the jagged streaks of cockpit that the player was forced to peer through. The jaggy lines became personal enemies of the programmers, and thus the alien forces in the game became known as Jaggimonsters. Alas, despite the development of now-common anti-aliasing technologies, the 5200's colour palette wasn't large enough to allow for fancy graphical techniques. Low framerates and jaggy lines all round, then...

Though best remembered for its fractal graphics, which provided the right level of geek-appeal, the gameplay in Rescue On Fractalus was similarly engaging. Originally conceived purely as a straight-forward rescue mission, George Lucas enquired about the location of the fire button. Rescue On Fractalus rapidly evolved to include gun emplacements, jaggi monsters, suicidal flying saucers and alien impostors, who will leap up and bang on the front window in a most alarming fashion. All of which leads many to believe that Rescue On Fractalus, solely by design rather than luck, was one of the best Atari 5200 games to be produced.

Programmed by David Fox, Loren Carpenter, Charlie Kellner, Peter Langston, Gary Winnick and David Levine, Rescue On Fractalus was released for the Atari 5200 in 1984. Previously it had been named Star Mission, Rescue Mission and the doomed, pun-laden Behind Jaggi Lines.